If you like Clues by Sam, try Hearsay. It's a free daily deduction puzzle on a small grid of people. One person is revealed, every move can be proved, and you work your way across the board one certain mark at a time. The twist is that some people lie.
What is Clues by Sam?
Clues by Sam is a free daily logic puzzle that runs in your browser. It was made by Johannes Ahvenniemi. You get a grid of suspects, and you sort them into innocent and criminal. One suspect starts out already marked, and their clue helps you identify the next person, who gives you another clue.
The game won't let you guess. If you mark someone before you have the evidence, it stops you. Every move has to be a certain deduction.
What is Hearsay?
Hearsay has the same feel: a grid of people, one already revealed, and nothing to guess. Everyone is either honest or a liar, and each person makes one statement about the others. Mark everyone correctly and the case is closed.
Two things are different.
- Liars lie. An honest person's clue is true and a liar's clue is false. When you mark someone a liar, the game shows you what is actually true, and that is as useful as any honest clue.
- A rule for the day. A rule at the top, like "Every row has exactly one liar", is true for everyone. It's a free clue about the whole board.
Every clue is visible from the start, so you can read ahead and pick the order that suits you. The board grows through the week, from 9 people on Monday to 15 at the weekend.
How does Hearsay compare?
| Clues by Sam | Hearsay | |
|---|---|---|
| Sort people into | Innocent or criminal | Honest or liar |
| Clues | Revealed as you go | All visible from the start |
| Do clues lie? | No, everyone tells the truth | Yes, liars say false things |
| Grid | 20 people | 9, 12 or 15 people, by weekday |
| Guessing | Blocked | Always possible to prove; a wrong mark is a mistake |
Both are free, both are the same for everyone each day, and neither needs an account.
Where should you start?
Play a Monday or Tuesday case first. They're 3 by 3 and use simple rules, so you can learn how a liar's clue flips without much to track. The how to play Hearsay guide covers every kind of clue. If you'd like to see a whole case solved, read how to solve Hearsay, step by step. It uses a real Monday board.
What else is like it?
If murder-mystery logic is your thing, see games like Murdle. PerDiem doesn't have a mystery game, but a few of our games are close in spirit:
- Enigma: crack a hidden four-color code from the pins that follow each guess. See daily code-breaking games.
- Seams: place tiles so every edge matches, with exactly one answer and no guessing.
- Packline: find the district lines that win the most seats.
More on logic puzzles, or the classic idea behind Hearsay in liar puzzles and knights and knaves.
Hearsay isn't affiliated with Clues by Sam, its creator, or Murdle.