If you like Murdle, try Hearsay. It's a free daily deduction puzzle, and like a good mystery it asks you to work out the truth from a set of statements, some of which can't be trusted. There's no murder, but there is a lot of lying.
What is Murdle?
Murdle is a daily detective puzzle from G. T. Karber, who also writes the Murdle books. You use clues to work out who the murderer is, which weapon they used and where it happened. The clues rule things out until only one answer is left.
If that's what you enjoy, the pleasure is probably the moment a pile of clues clicks into a single answer you can prove.
What is Hearsay?
Hearsay gives you that moment, with people instead of suspects. A small grid of people is on screen. Everyone is either honest or a liar, and each person makes one statement about the others. Honest people's statements are true and liars' statements are false. Your job is to mark every person correctly.
- Every clue is visible from the start, so you choose where to begin.
- One person is revealed, and a daily rule is always true.
- You never have to guess. There is always a mark you can prove from the rule and at most two clues.
- A liar's clue is still useful. Mark a liar and the game shows you the true version of what they said.
It grows through the week, from 9 people on Monday to 15 at the weekend.
How do they compare?
| Murdle | Hearsay | |
|---|---|---|
| The question | Who did it, with what, and where | Who is honest, and who is lying |
| What you reason about | Clues that rule out suspects | Statements that might be lies |
| Theme | A murder mystery | People on a grid, with jobs |
| Answer | One culprit, weapon and place | Every person marked |
Both reward patience over speed, and both are free to play each day.
Where should you start?
A Monday or Tuesday case is the gentlest, with 9 people and a simple rule. Read how to play Hearsay first if you want the rules, or watch a whole case solved step by step. The idea behind it is explained in liar puzzles and knights and knaves.
What else is like it?
- Enigma: crack a hidden four-color code from the pins after each guess. More on code-breaking games.
- Seams: place tiles so every edge matches, with exactly one answer and no guessing.
- Packline: find the district lines that win the most seats.
If you also play Clues by Sam, see games like Clues by Sam. More on logic puzzles.
Hearsay isn't affiliated with Murdle or G. T. Karber.